Asheron’s Call Personal Challenge
Many of you may remember what Asheron’s Call was like back at the start. As you know a lot has changed the last decade. These days you can start a new character and either buff them with 7’s and make 35-40 in a couple hours or you can use a Gem of Knowledge and get from level 5 to 49 in seconds. Then after getting a smaller gem that puts you over 50 you can go to Withered Beach and soak XP to your hearts content. Then many of you will UCM in fellows until you are 275.
Back in 2001 I created an extreme “Brashest” archer that is high melee d and high magic. Started with 5 health (a stiff breeze might have killed me) and it was a royal pain trying to carry the bow and arrows with only 10 strength. There were no buff bots back then and no skill re-distribution quests. Had no arcane lore trained and didn't train creature until 65 (with Railea’s skill credit quest). Took me 6 months to get to 65 and some of my guildies told me that my template was gimped and to re-roll. I stayed with it and turned into a very powerful archer at the time, but that’s another story.
I was missing the old days 4 months ago and decided to challenge myself. Started an archer on a server that I had no resources (there were a few low characters there, but I deleted them all). Wanted to start with no help at all. My personal challenge rules were simple:
1) Start on a server with no resources from existing characters
2) Start with nothing but a level 5 character (used to be level 1, but no way to start at that level any more).
3) No buff bots or buffs from other players allowed. Any buffs must be self cast or come from items using arcane lore (armor, jewelry, etc.)
4) The skill re-distribution quests are off limits. If you start with an extreme character such as 10 endurance, then you have to play with the starting health of 5.
5) No other characters can be made on the server to aid you. As in no alchemist if you are an archer. No extra tinker. If you want tinked weapons than you must train this skill on your sole character. (of course you could make several support characters when the game started, but this was an extra challenge to offset the increased quests to gain XP.
6) No Decal allowed. So no UCM’ing. And no grinding in dungeons or anywhere else (killing the same critter over and over again unless it is for a quest). You know what I mean
7) I didn't use the gear from the Pathwarden – that was not there at the start of the game. I bought gear from the armor vendor from my starter allotment of pyreals.
8) I have no mules. If I didn't need it now I probably won’t use it later.
9) No player housing. That wasn't available before, so why use for this challenge.
10) You can hunt with others doing this challenge in a fellowship and share XP. However the levels have to be almost even. Back when the game first started a high level was a level 30 to 40.
11) Can’t except gifts from others (I turned that option off) unless it is from someone else on this challenge. Like they are in your fellow and loot a weapon you could use.
12) If you solo, using a second account to buff you kills the challenge. Again, the buffs must be self cast – makes it more fun this way – trust me!
So who is the judge? You are! If you cheat and use a buff-bot, you will know that you cheated and the challenge is over. From there you can play the character just like you did before or delete them and re-start the challenge. Believe me, once you get a challenge character to 50 or higher, you will feel the achievement you just earned. It might just be the first REAL character you ever built. I didn't play my first challenge character every day. Just when grinding was driving me insane I would switch to this character and the stress was gone. I would actually stay out in the wilds for weeks at a time. Buying and selling from peddlers that I would find. When supplies got low I would go into town, stock up and then head back out into the wilderness again. I would not go into some dungeon and grind out levels. Only went there to do a quest and then leave.
You will reach 50 much faster than the old days due to the number of high XP rewarded quests, but don’t expect to be 275 anytime soon. Maybe years from now or never. Took me 4 months to reach 62 so...
My first challenge character was an archer. He started with 50/10/100/10/100/60. At his current level of 62 he is specialized at nothing. He is trained in missile weapons, melee d, 3 school w/mana c, weapon tinkering, fletching, alchemy, lockpick and healing. It has been a very versatile character to play. He died a lot at first with vitae as high as 22%, but he is over the hurdle now. I plan on starting another personal challenge character soon. It was really the most fun in the early levels
If you want to team up with me just let me know here. Maybe we could get 9 in the n00b challenge fellow!
Thanks for all the interesting replies. Had to work late this evening so I just got in to answer your questions. I think if I describe my experiences in doing this up to level 62 it will answer a lot of your questions.
When my character was created I did the n00b quests that the game automatically offers up front. This got me over level 10. The hub didn't exist back in 1999, but all of those quests sure did. The main thing the hub did is to save you from all that time running around to the different quests. So yes, I used the hub. I love doing quests and it is the only way to level on this challenge. Frankly I got a lot more XP doing quests than I ever got grinding in some dungeon. Afterwards I felt like I just played a great game and was looking forward to playing this character again. Still did the guild activities on my regular server, but when I got some time to be on my own I would go play this guy.
In 1999 the subway existed which inspired the Town Network. So sure I used the TN. Didn't use stipends because it served no purpose for a new character other than gaining a free level once a week, but I gained levels so quickly for questing I never collected stipends (besides, as you said they were not there in 1999). The casinos provide so little XP compared to questing I think it is a waste of time.
Just like starting at level 5 Blackmoor's Favor is a light natural armor buff (who cares -- use it if you want As for all the other things like Aetheria. If its a quest than it can be used.
When I was hunting and questing I used one of my packs for high value, low burden loot to sell. When you get to a vendor you can just drag your pack into the vendor window and all the items that they buy will drop in there. I only salvaged what I needed. Like mahogany for my bows and the imbues. Mules are places to store stuff that you might use on another character some day. Well we are only making one character and there may not be any others played on that server. These are the reasons I didn't need a mule. If you want to get a house to display all your quest items that no one else will ever get to see, knock yourself out The chest in the house was a place to trade stuff to your mules and other characters. Since I never needed a mule and didn't have any other characters, this was just a waste of my time. Can you get one? Sure, but when you find that you are never using it you will see what I mean.
And yes, the Brashest archer was based on what Brash Endeavors did. Created 6 archers before the Brashest archer, but finally had enough and put everything I had into it. Played him steady for 2 years. A brashest archer was the difference between killing with 1 or 2 arrows to a normal archer's 25. Later when the skill re-distribution quests came out I changed his skills to excel in VoD which came out at about the same time. Still 10/10/100/10/100/100 like a brashest, but the spec skills were creature, life, missile weapons and magic d. Trained in melee d, healing, item and mana c. This template became the strongest archer template at that time. Later when ToD came out, this template was obsolete.
Eligible servers for me: Frostfell, Harvestgain, Leafcull, Morningthaw, Thistledown, Verdantine.
Normal Play time 6-10 EST Sun-Thursday (off weekends)
Everyone else follow the same format so we can form group(s)
Oh, start designing your characters. Remember we don't use the skill re-distribution systems as they were not available at the start of the game. So start with skills specialized up front if you want them to be specialized later. Since you start with a level 5 character and the quick quests at the start bring in a good amount of XP, you can still do extreme templates like 10 endurance to start.
Oh a few other answers to the questions:
MP? As a meeting place only. Buying uber gear is just like cheating and playing like you normally do. I was trying to make the composite bow. Some guy tried to give me the parts. I refused to take them as I wanted to find them on my own. It is a quest and I wanted to earn that bow.
One day in town a guy started to buff me. I ran away and sent him a message telling him what I was doing. He apologized and commended me on my efforts.
Had to get up early for work today and wanted to catch up a little since last night. This idea has been catching on. Others that know me have been contacting me ingame about this. They were asking about fellowships and the allegiance system. Since both were here at the start of Asheron's Call, both will be used in this case. You may receive a buff from another group member, but don't expect much. Especially at the start. A player that has 50 mana for instance won't be able to cast many buffs. When AC started there were set templates a new character could choose from. These template have changed over the years as they had some bad choices. Like starting an archer with 70 coordination There was one template called, "Enchanter". It specialized in Item and Creature Enchantment. Did they think you would be going around buffing others all day??
When I started this challenge in January I was completely on my own and had to rely on my own buffs and tinked weapons. (now I realize that tinkering was not available when the game started, but I can't stop a player from choosing a skill so I won't be. You can even be a summoner So tinking can be done by a member in the group or the allegiance -- Read on --> This time I won't be alone and an allegiance will be formed between the challenge characters only. If you took this challenge and allied with an existing guild on that server you would have access to high end weapons and gear. That would kill everything that we are trying to do here. So keeping this to ourselves would be just like starting the game in 1999. Since we would be a guild we would have all the advantages of a guild in 1999 (but no buff bots
In 2000 a friend ingame told me he was leaving AC because it was too hard. Asked him what was happening to him and when I heard it I started to teach him about the defenses in the game and how they worked. Also about the artificial intelligence of the creatures. This training that I gave him was repeated often. After a while I was holding classes for new and even veteran players that did not know what I had figured out (my hobby has always been to figure out what a program can do beyond what it says it can do). A bunch of us decided we should start a new guild (a training guild). The name of my character just happened to be Pal so we started the Player Assistance League. One policy we had was that we could never ask anyone to join the guild. A player receiving the training from one of the guildmates would ask if they could be a part of this guild idea. In 3 years we had over 2500 active members and none of them were asked to join.
Anyway, let me know your game times and available servers and we may be able to start this pretty soon.
OK, I am up for the challenge.
I picked the Solclaim world and first had to delete a character as all of my slots were filled. This character had never been really started.
I deleted the character and then had to wait an hour for him to vanish.
Once the slot was free, I created a Tummy character called Loner Tosser. and followed the template that was suggested. 50-10-100-10-100-60. I started out with Alchemy, Arcane Lore, Fletching, Healing, Life, Melee Def, Missile Weapons. I then picked up Item and Mana C. I will need Creature and LP in a few levels.
Like the guide, I started in Holtburg and bought some AL 90 Leather Armor from the vendor. I had an Atlatl and some arrows. I avoided the Pathwarden and Gem Seller. Neither of these NPCs were in the game the first few years.
I talked to a couple of starter NPCs and wound up at level 7. Now I was ready to attack the Drudge Hideout. The reward here is 25,000 XP and hopefully some decent loot. I was a bit concerned as there are a few places with 5 Drudges and I was pretty weak.
I ran into the dungeon and promptly returned to the lifestone. I did find out that killing some chickens and rabbits cleared my vitae. I wound up going back and forth several times and picked up better loot with each kill. Before long I had replaced my armor and had a decent bow.
Once I was successful in this dungeon, I headed for the Holtburg Redoubt. This dungeon contained 8 items that an NPC paid good XP for and I was at a position where I did not die so easily.
With those dungeons completed, I headed to Sanamar and its 2 good starter dungeons. The first one is the Penguin Den. I ran through it to a chest at the end for a necklace to give to Lorca Sammel. Then I ran over to Elena Du Fuza to get a replacement Beacon for the light at the end of the Beacon Tower.
Now I am ready for my next adventure.
Level 13
Attributes 61-30-131-19-126-60-35-50-60 (unbuffed)
Alchemy 91
Arcane 101
Fletching 91
Healing 91
Item 52
Life 52
Mana C 31
Melee Def 92
Missile 105
I have a Pine War Bow with a DM of 100%, MD 3%
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